For programs
Game-making for camps, libraries and after-school programs
Making games works in almost any setting where kids gather with a grown-up and a few devices. Pick the format that matches yours.
Summer camp
- Rhythm
- A week of afternoons
- Group
- 8 to 30 kids
Build one game across the week. Friday is arcade day for families.
Library program
- Rhythm
- Drop-in, 60 to 90 minutes
- Group
- 5 to 15 kids
Each visit starts fresh from a starter, so new kids can join any week.
After-school program
- Rhythm
- Weekly, 45 to 60 minutes
- Group
- 5 to 20 kids
Follow the club run sheet, one challenge card per week.
Homeschool co-op
- Rhythm
- Every week or two
- Group
- 5 to 12 kids, mixed ages
Older kids pair with younger ones as play-testers.
What you need
- Devices. One for each kid works best: laptops, Chromebooks or tablets with a modern browser.
- Wi-Fi. The helper runs online, so a steady connection matters more than fast computers.
- One grown-up. No coding experience needed. The helper explains, you encourage.
- A big screen for showing games at the end, if you have one.
Questions group leaders ask
Can kids talk to each other?
No. There is no chat or messaging between kids. You decide whether games can get share links.
Session ideas: the club run sheet for weekly meetups, or a game jam for a one-off event.