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Game-making for camps, libraries and after-school programs

Making games works in almost any setting where kids gather with a grown-up and a few devices. Pick the format that matches yours.

Summer camp

Rhythm
A week of afternoons
Group
8 to 30 kids

Build one game across the week. Friday is arcade day for families.

Library program

Rhythm
Drop-in, 60 to 90 minutes
Group
5 to 15 kids

Each visit starts fresh from a starter, so new kids can join any week.

After-school program

Rhythm
Weekly, 45 to 60 minutes
Group
5 to 20 kids

Follow the club run sheet, one challenge card per week.

Homeschool co-op

Rhythm
Every week or two
Group
5 to 12 kids, mixed ages

Older kids pair with younger ones as play-testers.

What you need

  • Devices. One for each kid works best: laptops, Chromebooks or tablets with a modern browser.
  • Wi-Fi. The helper runs online, so a steady connection matters more than fast computers.
  • One grown-up. No coding experience needed. The helper explains, you encourage.
  • A big screen for showing games at the end, if you have one.

Questions group leaders ask

Can kids talk to each other?

No. There is no chat or messaging between kids. You decide whether games can get share links.

Session ideas: the club run sheet for weekly meetups, or a game jam for a one-off event.